DRAGO COMPANY HISTORY – AN EVOLUTION, NOT A REVOLUTION
From 1977, for a period of 25 years, she worked in the largest manufacturing plant in Central and Eastern Europe, where she was responsible for conceptual and design work as well as provision of training for the several thousand-strong workforce. The tasks she was charged with enabled her to develop her organisational and communication competencies. She joined Drago Entertainment in the year 2001. Thanks to her determination, coupled with an array of skills, she was able to efficiently manage the Company as Management Board president for 9 years. In 2013 she decided to allow another associate to take the helm, but she is still actively involved with the Company, supporting it with her experience and IT sector expertise.
He first became involved with the video game sector in the early 1990s, when he worked with the company xLand to develop such games as Electro Body or Heartlight. Having worked on level and game design for a few years, he joined the then leading Polish game distributor – TopWare – where he saw multiple projects – both games and applications – to completion. From 1996 onwards he focussed entirely on games, placing special emphasis on his two brainchildren: Jack Orlando and EARTH 2140.
In 1998, he made up his mind to dedicate himself to his real passion, i.e. working to devise an innovative approach to game design, which ultimately led to his decision to leave TopWare and co-found DRAGO Entertainment. Over the years he worked on more than 20 projects; he had designed most of those projects himself and the other project drew on or were based on his initial concepts and projects.